ext_311451 ([identity profile] xannoside.livejournal.com) wrote in [personal profile] xannoside 2008-08-12 06:37 pm (UTC)

Generally agreed, but not quite what I mean.

The story contains both the critical plot elements and archetypes that make it work on a player level as well as the overarching world setting, and they're not always equally important in establishing a workable "story".

For example, in your old Planeswalking campaign, the world-setting was pretty much central to what made the plot go.

However, in Evan's more recent campaign, the exact relationships of power and setting didn't really matter outside of the players' sphere of interaction because they and their associates were the mechanisms for moving the plot forward.

What if I were to re-iterate my question as "when developing the story, what do you prefer to focus on, the plot archetypes involved, or the setting they occur in?"

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