I was actually going more from the perspective of writing a story. As a GM, all I have to work with is the setting. I can demand that players include character elements ("Must love demons") but whether they actually play them is out of my control. How much the setting versus the characters drives the narrative is actually the biggest difference between my Planeswalking campaign and the current one, The Price of Power. I'm trying very hard to let the players (in both of their character guises) drive the narrative flow of the story.
no subject
on 2008-08-12 06:53 pm (UTC)