Last time I wrote about Fallout 3, it was to make a minor nitpick about how the game will occasionally force your decision-making into one or two paths in order to create a plot point, and it's particularly annoying given the open-ended nature of the regular game-play.
Well, the ending of the plot is even more guilty of this unfortunate turn of design.
Obviously, there will be spoilers in these here hills.
( Don't click here if you don't want to be spoiled for Fallout 3's ending. Seriously, you've been warned. )
Well, the ending of the plot is even more guilty of this unfortunate turn of design.
Obviously, there will be spoilers in these here hills.
( Don't click here if you don't want to be spoiled for Fallout 3's ending. Seriously, you've been warned. )